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Game info
Saturn

Daytona USA

Daytona USA
GenreRacing Sports
DeveloperSEGA AM2
PublisherSEGA
Released1995
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Back in 1993 Ridge Racer and Daytona USA were the two big racers on the arcades of the time and each changed the racing genre in its own way. Daytona USA was later converted to the Sega Saturn and PC systems and it was a launch game for the Saturn. Although the AM2 developer team didn't manage to recreate the arcade game in all of its glory to the Saturn, this game still remains one of the most addictive racing titles for the Sega's 32bit system.
 
Review
Daytona USASTORY / GAMEPLAY
As Daytona USA is a racing game, there's no actual storyline. All you have to do is race and race and race, until you win. The track design is excellent and the level of difficulty in each track is well implemented. There are three courses available: The Three-Seven Speedway track which is actually the beginners' track and is a classic Daytona course with only one curve, The Dinosaur Canyon track, which has plenty of long straights and plenty of hard curves to drift and the final course, the Sea-Side Street Galaxy track which is a pretty long course with only two long straights and plenty of hair-raising curves.
There are only two modes to play: the Arcade Mode where you race against 40 opponents and the clock and the Saturn Mode where you race against up to four cars but no clock this time. Note that each car has its own acceleration, power and grip capabilities. The controls are responsive and the overall experience is neat. The beginners' track (Three-Seven Speedway), actually based on the real Daytona circuit, is a very simple track with only one curve to cause trouble. The advanced course (Dinosaur Canyon) is probably the best course of the game and pushes you car to the limit since you can step on it and power-slide around.
Although its slower frame-rate compared to the original, the game is equally addictive. The Saturn port holds up fairly well with vehicles that share similar handling to the arcade and still get horribly smashed when you crash.
Overall, Daytona USA is an impressive port of a flawless arcade, although its few glitches.

GRAPHICS / SOUND
Unfortunately there are a few original catchy details missing from the Saturn. The races take place during daylight only, there are no weather changes and many of the shadow-effects are missing as well (found only some shadows inside the tunnel and under the bridges). Fortunately, a few other (and nice) effects are supported, such the effect when crashing other cars and walls and the reflecting sky effects on the car's surface.
The overall audio experience is fantastic and the original arcade tunes are re-composed now with actual instruments and the racing sound effects plus the quality of the race announcer's speech do the job extremely well.
 
Screenshots
  • Daytona USA
  • Daytona USA
  • Daytona USA
  • Daytona USA
  • Daytona USA
  • Daytona USA
  • Daytona USA
  • Daytona USA
  • Daytona USA
 
 
Hardware information

Sega Saturn

Sega SaturnCPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache
MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM
GRAPHICS: dual custom VDP chips for graphics processing:
Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM.
Resolutions:
VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan)
SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
read more...
The Sega Saturn (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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